01: 3H (we haven't really convered this, but with a 6-card major and potential game, invite at 3) 02: 2S (transfer to C, then pass) 03: pass (have 5 card suit, but balanced) 04: 4H (looks perfect!) 05: pass (the ugly 4-4-4-1 distribution and too weak for game) 06: pass 07: 2H (transfer to 2S, then bid 3D, asking opener to choose between the 2 or bid NT, then bid game or even investigate slam) 08: 2H (transfer to 2S, then bid 3H (naturally), asking opener to choose, then bid game) 09: 2C (stayman; if opener bids 2S, then go to 4S, otherwise to 3NT) 10: pass 11: 3NT 12: 2H (transfer to 2S, then bid 3H (naturally); should end up in 4H, 4S or 3NT) 13: 4H (why not? unless you're worried about missing out on a potential slam, hmm ...) 14: 2H (again, transfer to 2S, then bid 3H (naturally); probably good enough to risk game) 15: 2D (transfer to 2H, then probably pass) 16: 2D (transfer to 2H, then 3NT (or maybe 3C) 17: pass 18: pass (could risk 2C (stayman), but if opener bids 2D, then you may end up in a tough game) 19: 2C (hmm ... stayman will work nicely, IF opener has a major; otherwise, will have to improvise (maybe 3D over 2D?) or risk 3NT) 20: 2D (transfer to 2H)